![]() If you plan to send peasants away, Eirik would like to accompany them and you can agree to it (Go if you wish) or forbid it (We need you here). We'll send escorts with you) or propose them to stay in the village (Stay here if you'd like). We've cleared the way) or with some escort (Go to Strand. ![]() You can send those people to Strand without any guards (Go to Strand. It would be good to open the hatch (Open the hatch) in order to find peasants hiding there. If you've decided to attack enemy forces in the Village, you'll be able to visit it now. The least aggressive variant is to pass by the enemy forces without engaging them and risking losing more and more warriors (I don't like this. But you can also make decision to get closer to the enemy (Get closer before making a move) and then fight one big battle in the village (Take the fight to them!). The attack is a good idea, because it will allow you to split enemy forces into two parts (it mean of course that you'll have to fight two battles). If you decide to attack them immediately (Draw some of them forward and split them), then you'll start military actions again, so choose a proper tactics depending in current amount of your fighters. ![]() The peace won't last long because scouts will soon spot another large group of monsters. Regardless of whether you won, ignored or lost the first big battle, the caravan will continue its journey. So I recommend doing this only if you've won the main battle without bigger problems and your subordinates weren't seriously injured. But this is also risky, because you could encounter elite units on the battlefield. If you choose the second option, the caravan morale will increase and you'll be able to obtain more Renown points. This action can be used to stop enemies from marching towards you as well as burning tiles with fighting monsters (explosion and fire deal damage both to strength points and armor points and can weaken more than one enemy at the time).Īfter each battle connected with war actions you'll be asked if you want to resume the journey immediately (Pull back before they regroup) or to attack additional monsters (Kill a few more as they flee). I recommend interesting mainly in the archer, because Yrsa has very useful ability named Slag and Burn, which can set some ground elements in fire. It is worth mentioning that in the described battle you'll see for the first time Bersi and Yrsa. During the fights watch out for monsters which are able to call reinforcements ( Dredge Scourge), stopping them when possible. If you decided to choose option 1, 2 and 3 when it comes to commanding the army, then you'll have to fight one battle where you'll face smaller or larger group of already known monsters (mainly Dredge Grunts). Use 4th option only as a last resort, when the enemy outnumbers you greatly.ĭepending on the previously made choice, you'll have to fight with larger or smaller group of monsters In summary, you should participate actively in all bigger battles, choosing options 1, 2 or 3 depending on the difference in the numbers of both armies. ![]() I strongly do not recommend this solution because although you do not have to participate in the battle personally, you have to reckon with the fact that your subordinates will achieve much worse outcome in the battle than you could get. This variant allows you to avoid the battle but you have to reckon the fact that because of the retreat more warriors (Fighters) and giants (Varl) from your caravan will die.ĥ) Oversee! - Passive participation in the battle. For example, if you win the fight only with the active team, the rest of your army will also win this battle.Įach time you can act in 5 ways and the choice of the tactics should depend mainly on amount of enemies (you see numbers of both sides of the conflict, so you can easily determine who has advantage):ġ) Charge! - Aggressive charge is a good idea only if you have clear advantage over the enemy.Ģ) Formations! - Formation is a good idea if numbers of your warriors and enemies are almost the same.ģ) Hold Them Off! - Trying to stop the enemy is a good idea if he has advantage.Ĥ) Retreat! - Fleeing from the battlefield is a good idea if the enemy has clear advantage. In such situations all decisions and fights directly influence the entire caravan. It can consist with several hundreds or even several thousands of monsters. War starts always when the caravan encounters larger group of monsters which can be defeated by the active team. The first key moment in the journey to Ridgehorn refers to encountering a large group of monsters and here you'll get familiarized with a new mechanism of waging the war.
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